Untitled GBA 3D Platformer
A downloadable game
This is the page for an untitled game being developed for the Gameboy Advance.
It's currently in very early development, and you cannot actually do anything besides walk around a very basic map.
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | SomeRanDev |
Genre | Puzzle |
Made with | Haxe |
Tags | 3D Platformer, Game Boy Advance, Game Boy ROM, haxe, orthographic, Singleplayer |
Average session | A few seconds |
Languages | English |
Install instructions
Download the .gba file and use it with any Gameboy Advance emulator!
Leave a comment with any issues you may face using a specific emulator so I can know to fix in the future.
Comments
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SomeRanDev the game you know creating is really nice but even searching online I didn't understand how you managed to create a game writing haxe code and then use that code for a gba rom.
Could you tell me how you did it or tell me the resources you used to succeed in this.
I thank in advance whoever answers
Share the source code please!
Good luck with development! :)
An end screen instead of a blanc void would be nice :)
Sadly it won't run on the my boy gba emulator for android :(
Hey, really cool game! The game is working nicely. The player is a bit to fast and there is no sounds. I attempted to speedrun it :
I LOVE THIS. Thank you for taking the time to do this! XD
Can't believe I missed that wall jumping glitch. I'll have to patch that for next time. ๐
Also I will say!! there is a hidden mechanic where you can chain infinite super jumps together. Just press A right when you hit the ground after a super jump.๐ With it I've done sub 1-minute during testing, so curious to see how crazy a TAS could do with that. Maybe next time ehehehe
I'll re-TAS it with the Infinite Super Jump! I'll update the video right below ๐
Here's the new TAS !
(ใฃโยฏโ)ใคI tried injecting the devlog2_build on Wii U with all the options available on uwUVCI AIO, but it constantly freezes the console. Literally unplayable!
Hmmm, so same result as devlog 1 build? ๐ค
I've had similar issues with injection on 3DS even though it runs perfectly fine natively on the GBA and DS through flash cart. I'll experiment a bit more... maybe there's some obscure setting that needs to be found.
Thanks for the update!
Don't mention it! It's always a pleasure to help someone that cares about the Wii U.
Could you please also upload the source code? im trying to make a gba game as well
he said that he could put the game on steam and sell it there, so the source code is probably closed.
oh yeah true
The Butano library that I'm using has tons of examples projects you can compile and get started with, go check that out! That's how I learned. My source code would not be any help at all since you'll want to write the game using C++.
oh yeah forgot you were using haxe
i love it
I wonder how it runs on the NSO emulator for gba.
Didn't work on my Nintendo DSi via GBARunner2, 0/10 >:(
NOOOO. RIPPP. ๐๐
Played this on a real GBA and this runs really great
Oh NOICE, we love to here it.
I tried injecting it on Wii U and it froze the console
that's always a good sign
Yeah it's weird af. Some emulators run fine, but others just crash. Gotta look into debugging options to track things down. ๐
I mean tbf the wii u's favorite hobby is to fucking freeze for no damn reason
wouldve been neat if its also an engine thats like gb studio but for gba, but the vid is great too, hoping for a tutorial of somekind i the future. good job!
If this game blows up and I can make living off it, I will release the engine heheheh.
This. I like the sound of this.